Extending the technology acceptance model to explain how perceived augmented reality affects consumers' perceptions

dc.contributor.author Oyman, Mine
dc.contributor.author Bal, Dondu
dc.contributor.author Ozer, Serhat
dc.contributor.authorID 0000-0001-7626-6487 en_US
dc.contributor.department AGÜ, Yönetim Bilimleri Fakültesi, İşletme Bölümü en_US
dc.contributor.institutionauthor Ozer, Serhat
dc.date.accessioned 2023-03-10T09:26:07Z
dc.date.available 2023-03-10T09:26:07Z
dc.date.issued 2022 en_US
dc.description.abstract Today, reaching consumers through interactive methods has become one of the primary goals of the brands. As a result of this, smartphones have turned into tools brands can use to start an interaction with consumers. Due to augmented reality (AR)-supported mobile applications, brands can both provide consumers with detailed information about products and services, and also affect consumers’ perceptions. The main purpose of this research is to determine the effect of augmented reality use in mobile applications on consumers’ behavioral intentions towards the use of the mobile application and perceptions underlying this effect. In this study, by employing the Technology Acceptance Model (TAM), the effect of augmented reality on behavioral intentions for mobile application use was examined through a structural equation modeling (SEM). Additionally, the effects of the technology anxiety (TA) and consumer novelty seeking (CNS) on perceived augmented reality were also examined. An augmented reality-supported mobile application which makes trying cosmetic products virtually on possible, was used by female consumers (n = 278). The data was collected through a questionnaire. The results indicated that the CNS had a positive and direct effect on perceived augmented reality (PAR); PAR had a positive and direct effect on perceived enjoyment (PE), perceived usefulness (PU), perceived informativeness (PI), and perceived ease of use (PEU). It was also determined that the PE, PU, PI had positive and direct effects on the behavioral intentions to use the application (BIUA). en_US
dc.identifier.endpage 12 en_US
dc.identifier.issn 0747-5632
dc.identifier.issn 1873-7692
dc.identifier.other WOS:000740332200009
dc.identifier.startpage 1 en_US
dc.identifier.uri https://doi.org/10.1016/j.chb.2021.107127
dc.identifier.uri https://hdl.handle.net/20.500.12573/1523
dc.identifier.volume 128 en_US
dc.language.iso eng en_US
dc.publisher PERGAMON-ELSEVIER SCIENCE LTD en_US
dc.relation.isversionof 10.1016/j.chb.2021.107127 en_US
dc.relation.journal COMPUTERS IN HUMAN BEHAVIOR en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Augmented reality en_US
dc.subject AR-Supported mobile applications en_US
dc.subject Consumer novelty seeking en_US
dc.subject Consumer perceptions en_US
dc.subject Usage intention en_US
dc.subject Technology acceptance en_US
dc.title Extending the technology acceptance model to explain how perceived augmented reality affects consumers' perceptions en_US
dc.type article en_US

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