History-Themed Games in History Education: Experiences on a Blended World History Course

dc.contributor.author Kuran, Mehmet Şükrü
dc.contributor.author Tozoğlu, Ahmet Erdem
dc.contributor.author Tavernari, Cinzia
dc.date.accessioned 2025-09-25T10:48:23Z
dc.date.available 2025-09-25T10:48:23Z
dc.date.issued 2018
dc.description.abstract In this paper we explain our experiences and observations on a blended world history course which combines classical lecture and discussion elements as well as video game sessions in which the students play strategy video games with heavy historical focus. The course, named Playing with The Past, is designed to experiment on how to integrate video games on teaching history especially in order to achieve a higher understanding of the contemporary social, political, economical, and technological context of a given era for a given nation. We ran the course four times between 2015-2018 with different video game titles having different historical models and observe the experiences and learning of students based on the quality of their written essays and articles. Our experiments and observations could be beneficial not only for the design of a general world history course, but also for a history course on specific periods, cultures, and nations. © 2018 Elsevier B.V., All rights reserved. en_US
dc.identifier.doi 10.1109/ITHET.2018.8424767
dc.identifier.isbn 9781538646236
dc.identifier.scopus 2-s2.0-85052247671
dc.identifier.uri https://doi.org/10.1109/ITHET.2018.8424767
dc.identifier.uri https://hdl.handle.net/20.500.12573/3947
dc.language.iso en en_US
dc.publisher Institute of Electrical and Electronics Engineers Inc. en_US
dc.relation.ispartof -- 17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018 -- Olhao -- 138426 en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Curricula en_US
dc.subject Education Computing en_US
dc.subject History en_US
dc.subject Interactive Computer Graphics en_US
dc.subject Students en_US
dc.subject Teaching en_US
dc.subject Historical Models en_US
dc.subject Play Strategies en_US
dc.subject Video Game en_US
dc.subject Human Computer Interaction en_US
dc.title History-Themed Games in History Education: Experiences on a Blended World History Course en_US
dc.type Conference Object en_US
dspace.entity.type Publication
gdc.author.scopusid 16313496000
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gdc.bip.impulseclass C5
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gdc.coar.access open access
gdc.coar.type text::conference output
gdc.collaboration.industrial false
gdc.description.department Abdullah Gül University en_US
gdc.description.departmenttemp [Kuran] Mehmet Şükrü, Department of Computer Engineering, Abdullah Gül Üniversitesi, Kayseri, Turkey; [Tozoğlu] Ahmet Erdem, Department of Architecture, Abdullah Gül Üniversitesi, Kayseri, Turkey; [Tavernari] Cinzia, Extra, Pisa, Italy en_US
gdc.description.endpage 8
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality N/A
gdc.description.startpage 1
gdc.description.wosquality N/A
gdc.identifier.openalex W2798999139
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gdc.oaire.diamondjournal false
gdc.oaire.downloads 104
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gdc.oaire.keywords FOS: Computer and information sciences
gdc.oaire.keywords Computer Science - Computers and Society
gdc.oaire.keywords Computers and Society (cs.CY)
gdc.oaire.popularity 2.659798E-9
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gdc.oaire.sciencefields 0502 economics and business
gdc.oaire.sciencefields 05 social sciences
gdc.oaire.sciencefields 0503 education
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gdc.opencitations.count 4
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gdc.virtual.author Tozoğlu, Ahmet Erdem
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