Mimarlık Bölümü Koleksiyonu
Permanent URI for this collectionhttps://hdl.handle.net/20.500.12573/35
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Browsing Mimarlık Bölümü Koleksiyonu by Publication Category "Kitap Bölümü - Uluslararası"
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bookpart.listelement.badge On their way home ... a network analysis of medieval caravanserai distribution in the syrian region, according to an 1D approach(Archaeopress, 2016) Palombini, Augusto; Tavernari, Cinzia; AGÜ, Mimarlık Fakültesi, Mimarlık Bölümü; Tavernari, CinziaThe common theory on caravanserais states that they were built at one-day's march distance from each other. Such a pattern may fit some situations, but it does not seem to be present in Syria during the Ayyubid (1174-1260 CE) and Mamluk periods (1260-1517 CE), when most of the region's caravanserais were founded. Caravanserais built during these periods do not seem to follow a precise pattern of distribution along the communication axis of Syria and, as a result, the logic that underlines their distribution remains unclear. The authors face the problem through a GIS-based, network analysis approach that takes into account the building period of each structure and the one-dimensional criterion of distance to its nearest neighbour, also considered in relation to the closeness to urban centres. The results of the analysis are then compared to the historical Syrian caravan networks. The outcomes show interesting aspects both in terms of understanding the route organization, and of predictive methods for focusing on areas where structures not yet located may be expected.bookpart.listelement.badge "What if you are a medieval monarch?": A Crusader Kings III experience to learn medieval history(De Gruyter, 2022) Tozoğlu, Ahmet Erdem; Kuran, Mehmet Şükrü; 0000-0002-8434-7882; 0000-0001-8742-2799; AGÜ, Mimarlık Fakültesi, Mimarlık Bölümü; Tozoğlu, Ahmet Erdem; Kuran, Mehmet ŞükrüThis chapter is about the authors' experiences and observations on a blended world history course that combines classical lecture and discussion components of teaching with video game sessions. The students play strategy video games with a heavy historical focus. The course, named Playing with The Past, is designed to experiment on how to integrate video games on teaching history, especially in order to achieve a higher understanding of the contemporary social, political, economic, and technological context of a given era for different cultures and civilizations. This chapter presents the utilization of Crusader Kings, a renowned grand strategy game series, to teach medieval history, which constitutes an integral part of our course. It also examines how the game provides advantages for an immersive learning environment and how it fails to model medieval history at specific points. Our experiments and observations may be beneficial for designing a general world history course and any history course on specific periods, cultures, and nations that aims to utilize alternative tools to deliver a course.