Mimarlık Bölümü Koleksiyonu
Permanent URI for this collectionhttps://hdl.handle.net/20.500.12573/35
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Browsing Mimarlık Bölümü Koleksiyonu by Author "0000-0001-8742-2799"
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Article History-themed games in history education: Experiences on a blended world history course(IEEE/Institute of Electrical and Electronics Engineers Inc., 2018) Kuran, Mehmet Sükrü; Tozoğlu, Ahmet Erden; Tavernari, Cinzia; 0000-0001-8742-2799; AGÜ, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümü; Kuran, Mehmet Şükrü; Tozoğlu, Ahmet ErdenIn this paper we explain our experiences and observations on a blended world history course which combines classical lecture and discussion elements as well as video game sessions in which the students play strategy video games with heavy historical focus. The course, named Playing with The Past, is designed to experiment on how to integrate video games on teaching history especially in order to achieve a higher understanding of the contemporary social, political, economical, and technological context of a given era for a given nation. We ran the course four times between 2015-2018 with different video game titles having different historical models and observe the experiences and learning of students based on the quality of their written essays and articles. Our experiments and observations could be beneficial not only for the design of a general world history course, but also for a history course on specific periods, cultures, and nations.bookpart.listelement.badge "What if you are a medieval monarch?": A Crusader Kings III experience to learn medieval history(De Gruyter, 2022) Tozoğlu, Ahmet Erdem; Kuran, Mehmet Şükrü; 0000-0002-8434-7882; 0000-0001-8742-2799; AGÜ, Mimarlık Fakültesi, Mimarlık Bölümü; Tozoğlu, Ahmet Erdem; Kuran, Mehmet ŞükrüThis chapter is about the authors' experiences and observations on a blended world history course that combines classical lecture and discussion components of teaching with video game sessions. The students play strategy video games with a heavy historical focus. The course, named Playing with The Past, is designed to experiment on how to integrate video games on teaching history, especially in order to achieve a higher understanding of the contemporary social, political, economic, and technological context of a given era for different cultures and civilizations. This chapter presents the utilization of Crusader Kings, a renowned grand strategy game series, to teach medieval history, which constitutes an integral part of our course. It also examines how the game provides advantages for an immersive learning environment and how it fails to model medieval history at specific points. Our experiments and observations may be beneficial for designing a general world history course and any history course on specific periods, cultures, and nations that aims to utilize alternative tools to deliver a course.