WoS İndeksli Yayınlar Koleksiyonu
Permanent URI for this collectionhttps://hdl.handle.net/20.500.12573/394
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Conference Object Citation - WoS: 3Citation - Scopus: 3Examining Tongue Movement Intentions in EEG With Machine and Deep Learning: An Approach for Dysphagia Rehabilitation(IEEE, 2024-08-26) Aslan, Sevgi Gokce; Yilmaz, BulentDysphagia, a common swallowing disorder particularly prevalent among older adults and often associated with neurological conditions, significantly affects individuals' quality of life by negatively impacting their eating habits, physical health, and social interactions. This study investigates the potential of brain-computer interface (BCI) technologies in dysphagia rehabilitation, focusing specifically on motor imagery paradigms based on EEG signals and integration with machine learning and deep learning methods for tongue movement. Traditional machine learning classifiers, such as K-Nearest Neighbors (KNN), Support Vector Machine (SVM), Decision Tree, Naive Bayes, Random Forest, AdaBoost, Bagging, Kernel, and Neural Network were employed in discrimination of rest and imagination phases of EEG signals obtained from 30 healthy subjects. Scalogram images obtained using continuous wavelet transform of EEG signals corresponding to the rest and imagination phases of the experiment were used as the input images to the CNN architecture. As a result, KNN and SVM, exhibited lower accuracy rates compared to ensemble methods like AdaBoost and Random Forest, which are effective in handling complex datasets. Additionally, a deep learning approach achieved an accuracy rate of 83%. Overall, this study demonstrates the promising role of BCI technologies and machine learning techniques in dysphagia rehabilitation.Conference Object Citation - Scopus: 3İki Durumlu Bir Beyin Bilgisayar Arayüzünde Özellik Çıkarımı ve Sınıflandırma(Institute of Electrical and Electronics Engineers Inc., 2016-10) Altindis, Fatih; Yilmaz, BulentBrain Computer Interface (BCI) technology is used to help patients who do not have control over motor neurons such as ALS or paralyzed patients, to communicate with outer world. This work aims to classify motor imageries using real-time EEG dataset, which was published by Graz University, Austria. The dataset consists of two-channel EEG signals of right-hand movement imagery and left-hand movement imagery of 8 subjects. There are a total of 120 motor imagery trials (60 left and 60 right) EEG signals recorded from each subject. EEG signals are filtered and feature vectors were extracted that consist of 24, 32 and 40 relative band power values (RBPV). In this work, feature vectors classified by three different methods, linear discriminant analysis (LDA), K nearest neighbor (KNN) and support vector machines (SVM). Results show that best performance was achieved by 24 RBPV feature vector and LDA classification method. © 2017 Elsevier B.V., All rights reserved.Conference Object Citation - Scopus: 2Beyin Bilgisayar Arayüzü Uygulamalari için Dinlenme, Harekete Niyet ve Hareket Ayırma(Institute of Electrical and Electronics Engineers Inc., 2018-11) Oztürk, Nedime; Yilmaz, BulentBrain-computer interface (BCI) is a system that provides a means to control prosthesis, wheelchair, or similar devices using brain waves without direct motor nervous system involvement. For this purpose, brain waves obtained from multiple electrodes placed on the scalp (EEG, Electroencephalogram) are used. Emotiv Epoc used to obtain EEG signals is a low-cost device and has real-time applications. The aim of this study is the detection of rest, imagination and real movement using EEG signals obtained by Emotiv Epoc headset. As a result, As a result, the data obtained from 39 trials from a female subject were classified resting, motion imagination and movement, according to 97.4% accuracy by using the statistical features of distortion, logarithm energy entropy, energy, Shannon entropy and kurtosis. In this study, it has been shown that this system can be remarkably successful for BCI applications. © 2019 Elsevier B.V., All rights reserved.
