WoS İndeksli Yayınlar Koleksiyonu

Permanent URI for this collectionhttps://hdl.handle.net/20.500.12573/394

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  • Conference Object
    Citation - Scopus: 1
    People Groups Analysis for AR Applications
    (Institute of Electrical and Electronics Engineers Inc., 2018-12) Mancaş, Matei; Laraba, Sohaïb; Bandrabur, Alessandra; de Deken, P. H.; Hagihara, Kaori; Leblanc, N.; Dutoit, Thierry
    Automatically characterizing groups and crowds of people plays an important role in different domains such as psychology, architecture or entertainment. In the engineering field, people grouping is important in social signal processing but also videosurveilance. Our challenge is to introduce such solutions into the field of augmented reality, where people get added content on real groups of people.As a preliminary work, this paper presents a system which provides a live visual feedback in virtual reality augmenting real groups of people with added information such as their ID, group ID or group coherence. The scene was analyzed with mainly one classical RGB camera and enhanced with a smartphone that a holder points towards the other persons.This paper goes through the proposed system, which is capable of tracking people, performing people grouping, analyzing groups and augmenting those groups in a virtual world.The first qualitative results show the feasibility of an augmented crowd environment and provide a set of interesting practical insights on the different modules of this system in the context of real-life scenes. © 2023 Elsevier B.V., All rights reserved.
  • Article
    Citation - WoS: 157
    Citation - Scopus: 208
    Extending the Technology Acceptance Model to Explain How Perceived Augmented Reality Affects Consumers' Perceptions
    (Pergamon-Elsevier Science Ltd, 2022-03) Oyman, Mine; Bal, Dondu; Ozer, Serhat
    Today, reaching consumers through interactive methods has become one of the primary goals of the brands. As a result of this, smartphones have turned into tools brands can use to start an interaction with consumers. Due to augmented reality (AR)-supported mobile applications, brands can both provide consumers with detailed information about products and services, and also affect consumers' perceptions. The main purpose of this research is to determine the effect of augmented reality use in mobile applications on consumers' behavioral intentions towards the use of the mobile application and perceptions underlying this effect. In this study, by employing the Technology Acceptance Model (TAM), the effect of augmented reality on behavioral intentions for mobile application use was examined through a structural equation modeling (SEM). Additionally, the effects of the technology anxiety (TA) and consumer novelty seeking (CNS) on perceived augmented reality were also examined. An augmented reality-supported mobile application which makes trying cosmetic products virtually on possible, was used by female consumers (n = 278). The data was collected through a questionnaire. The results indicated that the CNS had a positive and direct effect on perceived augmented reality (PAR); PAR had a positive and direct effect on perceived enjoyment (PE), perceived usefulness (PU), perceived informativeness (PI), and perceived ease of use (PEU). It was also determined that the PE, PU, PI had positive and direct effects on the behavioral intentions to use the application (BIUA).